Monolith for Blood and n-Space for Duke Nukem: Time to Kill.Īrtifacts might occur if the port you play this WAD with can't render 3D Slopes while playing "Hardware Mode" episode.Īdvanced engine needed : GZDoom (for Hardware Mode). The secrets aren't too many and a bit hard to find but each one can help a lot. If you're having trouble completing the map, I suggest trying an easier difficulty setting or finding the secrets. I received feedback that that level didn't provide enough challenge so I spiced things up for this one. The gameplay here is a bit more difficult than that of my previous wad from 2016. However, I added a "Software Mode" which is selectable from the main menu that removes the 3D slopes and improves compatibility for those using GZDoom's Software Mode or another source-port like Zandronum. Ideally, this should be played with a recent version of GZDoom on Hardware Mode, due to the fact that the level features 3D slopes. The geometry is almost identical to that, however, the textures are from Blood, which I was surprised at how well they seemed to fit the map's design theme. This map is heavily based on the Wild West era level of the Duke Nukem spin-off game, Time to Kill. It was one of only two levels that I made from scratch specifically for that TC during 2018. This map was originally part of the "Bonus Levels" episode of my Blood-inspired mod, Blood: Dead on Arrival.
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